Uses and Gratifications Scale
This link takes you to Sherry's video game uses and gratifications scale. Please feel free to use the scale. You can cite it using the chapter from the Vorderer and Bryant book below.
Video Game Uses and Gratifications Scale
Here are a set of papers that may be helpful. They come from both published sources and from conferences.
Chory-Assad, R., & Mastro, D. (2000). “Violent Videogame Use and Hostility among High School Students and College Students.” Paper presented at the annual meeting of the National Communication Association, Seattle, WA.
Lachlan, K., Smith, S., & Tamborini, R. (2000). “Assessing the Amount and Context of Violence”. Paper presented at the annual meeting of the National Communication Association in Seattle, WA.
Lucas, K., & Sherry, J. L. (2004). Sex differences in video game play: A communication-based explanation. Communication Research, 31, 499 - 523.
Sherry, J. L. (2004). Media enjoyment and flow. Communication Theory, 14(4),
Sherry, J. L. (2003). Media effects theory and the nature/nurture debate: A historical overview and implications for future research. Media Psychology, 6(1).
Sherry, J. L. (2001). Toward an etiology of media use motivations: The role of temperament in media use. Communication Monographs, 68(3), 274-288.
Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research. 27(3), 409-431.
Sherry, J. L. (in press). Research on violent video games and aggression: A translation. In P. Messaris & L. Humphreys (Eds.). Digital media: Transformations in human communication. NY: Peter Lang.
Sherry*, J. L., Lucas, K., Greenberg, B., & Lachlan, K. (in press). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer & J. Bryant (Eds.). Playing Computer Games: Motives, Responses, and Consequences. Mahwah, NJ: Erlbaum.
Sherry, J. & Pacheco, A. (2004). “Video game genres and educational outcomes.” Mass Communication Division, National Communication Association Annual Convention, Chicago, IL.
Tamborini, R. (2000). “The Experience of Telepresence in Violent Video Games”. Paper presented at the 86 annual convention of the National Communication Association, Seattle, WA.
Tamborini, R., Eastin, M., Lachlan, K., Feduik, T., & Brady, R. (2001). “Hostile Thoughts, Presence and Violent Virtual Video Games”. Paper presented at the 51st annual convention of the International Communication Association, Washington, D.C.